Nathan Brown
xi:Bound
PicHunt
Arduino Midi Player
SPaDeS Tools

xi:Bound is the first mobile game that I created. The goal is simply to move the ball across each stage, with the only control being tapping to move. The game was designed to be extremely easy to play, yet difficult to beat. Each stage has a series of explosions, creating a pattern that the player must weave the ball through to complete the level.

To create the 100 levels, I developed a level builder using HTML and javascript.
The player needs to solve each level by understanding the puzzle and finding a path through.

This game was created using Unity, with the scripts written using C#. The movement is handled by creating a tree of nodes, with each block containing 25 nodes. Upon tapping, the closest node on the tapped block is found, and an A* algorithm determines the shortest path from the node the ball is on to the node tapped on. The player dies if the ball is on a block as the explosion is triggered or the block starts rotating.

Nathan Brown

NathanBrownDev@gmail.com

1-807-355-5820

Feel free to send me an email with any questions, concerns, or opportunities.

Online

Github

LinkedIn

Discord: SPaDeS#2644